Hi @rnmodes, although I appreciate your feedback, the answer is still straightforward. As DeoVR develops, so will the features and devices it will support. We have stopped officially supporting local playback such as DLNA a while ago, similarly to how Oculus Rift has been discontinued by Oculus/Meta for a few years now, but still retains certain functionalities with the DeoVR app (and other apps).
Additionally, local playback can be customized in various different ways by end users, which makes universal (or general) troubleshooting difficult to establish. With that said, our developers are focusing on improving and optimizing the online streaming service, while testing offline aspects is not a priority. Because of this, future updates may or may not have a positive impact on DLNA's functionality. I'm still sharing the feedback with the team, though, thanks again for the input.