TonyDeoVR sure - if i hold the meta home button to re-orient the video and then take several steps backwards so that i can see that the "dome" which the video is being deformed onto, things are being oriented in the wrong position relative to the headset's POV. for example, whether i reset my view or hold the meta button to do it, do it from the menu, turn on or off adjust height, scale it up or down, turn on or off physical space features, turn on or off use apps while laying down, adjust the video playback tilt, FOV, turn the 6Dof on or off, turn on or off the 6Dof override, none of these configurations change the fundamental issue.
The issue being that the center of the "dome" the video wraps around is too low just below my eyeline, so that when i get closer to the video the video starts to shift underneath my field of vision, slipping underneath me, rather than letting me just get closer to it. i'm constantly having to look up, down, left or right and holding the meta button to "re-orient" the video, but anytime i do, the video just deforms incorrectly in a different way in another area.
it also looks like it insists on orienting itself to some arbitrary place that it decides on from the start of the video. in the past, that would happen because you had "stationary boundary" on rather than roomscale, and changing to roomscale would fix it. now though, it seems to just always "think" i'm sitting on some spot that feels very inconsistent, and it's constantly moving the dome back to that spot that is vaguely near my actual POV, but not in the right spot, causing disconnect between how i move, where i am, the video, and the environment.
the speeds that the 6Dof change the yaw and the altitude of the video aren't aligned. when you look up or down, the dome the video is projected onto move too quickly, causing the augmented reality illusion to shatter immediately. imagine you're using AR and you see a figurine on your kitchen table, and delighted, you look down at it to get a closer look. as you do, the figure does not follow the table anymore, instead it moves more quickly than the table did, making it obvious that it was not sat in the spot you thought it was.
when you look left or right there is the same issue, but the video dome moves WAY faster than it does up or down, which was also incorrect to start with. with the AR figurine analogy, this would mean that if you thought you saw something on the table next to the figurine so you moved your head slightly to the right to see what it was, the figurine would not stay where it was on the table, but rather slide way out of you field of vision and out of the frame entirely, dissapearing out of the lefthand side of your periphery. while the spot it had appeared to be sat on originally is still well within your FOV if you kept your head still but looked leftwards with only your eyes. the object and the background don't move at the right speeds because the player is not putting the video dome in the right place.
it also doesn't move quickly enough when you move towards or away from the dome. it seems like the speeds the dome should move relative to the headset swapped x and y speed for z speed (assuming z speed is what as configured for moving towards or away from the video dome.).
i understand that Meta updates the way that PT and tracking work often and DeoVR has to account for that, so on that front i'm amenable to the situation the devs are in. If that's what the issue was i couldn't/wouldn't blame the app, but the thing is that nobody seems to be making that claim. if the answer were, "we're catching up to calibrate the tracking to be seamless across all platforms and in line with the current Quest firmware, and here is an ETA for your device", that would be perfectly fine. But i'm not hearing anything like that and it's been a pretty long time it's been messed up for now.
in addition, just like i was saying earlier, i used the headset a few days ago, and these issues seemed "fixed". a day before that, it was "broken" again. a day before that, it seemed inconsistent. today, it's "broken" again. each and every time i use it, i check for updates on my Quest, i switch between opt-in and live in the app store, I reset my space settings, I try stationary, roomscale, use apps while laying down, disable/enable space features, I reset the headset, sometimes I even uninstall/reinstall the app which is a pain in the ass because i have to sign into websites again afterwards - but i do all that to try to single out what the problem is, and none of it changes anything. the only variable i've been able to find that seems to influence the behavior is the actual, literal 24-hour period DAY that i'm using the app on, which makes me think they're just flipping switches that break or fix the products that i paid for and being opaque about it, which i really don't appreciate. if i'm wrong, i'm wrong, and i'll apologize.
anyway, thanks for playing ball with me, i appreciate your follow ups! I hope you're doing well.