DeoVR_Bran
So, DeoVR was internally just using an outdated SDK even after the Quest 3 launch? Hmm, hope that this won't take ages, this feature is broken now for more one and a half months.
Thank you anyway, really looking forward to the fix.
And again, it really gives a wrong impression to set this issue to "solved" just because the devs know, that this problem exists. "Confirmed" or even "in-progress" would be closer to reality..