So, when I watch VR videos on my Quest, I don't think I am getting 6DoF. I am able to pitch, yaw and roll my head (3DoF), but that's all. I would like to move my head forward to get closer to the video. But when I move forward the video just moves with me basically keeping the same viewing distance.

I believe DeoVR is supposed to be 6DoF, so I would think moving forward (surge) would bring me closer to the video.

Am I missing something?

    you can not see what has not been recorded. currently there is basically no vr video wtih 6DoF (google tried it but has given up).

      vr4everyone But why doesn't it just basically zoom in when I move forward? If I zoom manually as I move it pretty much simulates what I am talking about.

      ihatzi Hello, there is additional tab in player settings panel where you have to enable 6DOF.

      Be warned that it is not true 6DOF, VR videos are projected on a sphere/dome, when you move the view point in VR you are distorting what you see, since your viewpoint should always stay on same position as the point from which the video is projected on a dome.

      As @vr4everyone suggested, google had the best solution we have seen till now with https://augmentedperception.github.io/deepviewvideo/
      project.

      4 months later

      Would agree with ihatzi, a zoom based on the head position for the depth-axis would be a great. HereSphere seems to do that as I recall. Don't care so much about the other 2 axis. Currently the DeoVR 6DOF settings have virtually no effect as far as I can see (Pico 4).

        Francin Hey, I just tested on Pico 4, works as intended, can you make sure you set the "speed" slider to max where the effect is most noticeable?

        Thanks for the reply! Could you please explain briefly what the intended effect is so we're on the same wavelength ?

        I expected analogous to head rotation where the video doesn't stay in front of you as you rotate your head.

        So when I move my head forward, the video should get 'bigger' since I'm moving closer.

          Francin Yes, it should be zooming in when you move closer, after enabling 6DOF and setting the slider to max (0.4), switch to Transform tab, you should see Zoom, Slide and Height sliders changing values when you move your head.

          OK, thanks for the Transform tab tip, that shows what is happening i.e. when I stretch my head forward, zoom increases by a very small amount.

          So I guess I would like to request to be able to set the slider in the 6DOF tab to a much (much) higher value (0.4 is currently the max apparently) so that I can get the non-passthroughed objects in the video to appear to be fixed in reality space. Currently the objects move back when I lean forward, even with the max setting, which ruins the illusion.

          Thanks for listening!

            Francin Thanks for feedback, we already plan to update whole 6DOF experience, but we need to do a full rewrite. So it might take some time.

            A rewrite sounds great, I can understand the necessity to go back and integrate with the newer passthrough feature. But if you can find 30 seconds to change the 0.4 max on the 6DOF slider to e.g. 2.5 while we wait for a rewrite, that would be awesome too :-)

              8 days later
              3 months later

              Hi, just wanted to say that as of the latest update on the Pico 4, the 6DOF speed slider now goes all the way to +4.00, which is really helpful!

              It works well for fixing 2D images to things like walls and for fun examples, such as furniture or models against a green screen(for a pseudo-passthrough effect which works awesome).

              Would love to still have the ability to adjust 'scale' (zoom) relative to the sphere, for example, to 'zoom in' on the object/subject while maintaining a relative 6DOF speed, but nevertheless this has been very helpful.

              Also, FWIW I have found that for whatever reason, disabling the play boundary (which can be done in the Labs menu, which I cannot remember if it's a dev menu or not? It's easy to enable) on the Pico 4 results in way more flexibility.

                coldbricks Thank you for your feedback 🙂 Happy to hear our small improvements make a big difference in VR !