DariaDeoVR quest 3, Hyper 1.13 build 2168
I wanted to add a clarification that if i open the player GUI the dome rotation will work - doesn't work if the GUI is not showing - so maybe the problem is the bindings for dome rotation only work with the player gui showing
I also wanted to add that the bindings seem to be sensitive to order. for example if i bind LG + LT to dome rotation i have to hold LG first or it won't detect the combinations.
A functionally issue might be that trigger, grip etc cant be set to modifier buttons like in other players which might make it easier to not care about order when there is overlap with non modified functions ie the modifier could override the non modified function