I guess what you are talking about is the mouse wheel, where we first have to select the degree that we want to adjust (angle, height, distance between vive controllers or "distance towards the wall" - sorry, I don't know their actual names lol) by pressing 1/2/3/4 keys on keyboard and then using the mouse wheel. Is that right?
If so, the problem is that the "laser pointer" is not following these adjustments. I.e., even if I do a full 180º on the vive controller angle, the "laser pointer" is still looking at the same direction, while the vive controllers are visually changing direction. And the same happens for all the other degrees of adjustments.
PS: these adjustments can also be done in XBox controller mode, by switching the "degree" with the D-pad.
And I agree that it is possible to do almost everything using just the head tracking with the XBox A and B buttons when using the keyboard mode on VRidge (and that is exactly what I am doing right now as a temporary measure), but unfortunately it is not possible to do EVERYTHING. For instance, if I start a video and the controls pane is too far away from me, I have to "walk" towards the pane. When I use the XBox controller mode in VRidge, it would be done by simply moving the analog stick. But then again, if I use the XBox mode, the A and B buttons are no longer functional since they conflict with the emulation itself (which theoretically would not be a problem if the triggers were working correctly, except they are not working because of that laser pointer problem). And if I use the keyboard mode in VRidge, it would be done using the WASD keys. But then again, I would like to do it away from the computer, just like I always did.
Am I missing something here?